#include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>
#include <conio.h> // Windows系统使用
#include <algorithm>
using namespace std;
// 游戏常量定义
const int WIDTH = 15;
const int HEIGHT = 10;
const char WALL = '#';
const char FLOOR = '.';
const char PLAYER = 'P';
const char KEY = 'K';
const char TRAP = 'T';
const char EXIT = 'E';
const char MONSTER = 'M';
const char VISITED = ' ';
// 玩家结构体
struct Player {
int x, y;
int health;
int maxHealth;
int attack;
int defense;
int keys;
bool hasWon;
};
// 怪物结构体
struct Monster {
int x, y;
int health;
int attack;
int defense;
bool isAlive;
};
// 游戏地图
vector<vector<char>> createMap() {
vector<vector<char>> map(HEIGHT, vector<char>(WIDTH, FLOOR));
}
// 显示地图和游戏状态
void displayMap(const vector<vector<char>>& map, const Player& player,
const vector<Monster>& monsters) {
system("cls"); // Windows清屏
}
// 检查游戏状态
bool checkGameState(const vector<vector<char>>& map, Player& player,
vector<Monster>& monsters) {
// 检查是否到达出口
if (map[player.y][player.x] == EXIT && player.keys > 0) {
player.hasWon = true;
return true;
}
}
// 处理战斗
void handleCombat(Player& player, Monster& monster) {
cout << "\n你遇到了一个怪物! (按任意键继续战斗)" << endl;
_getch();
}
int main() {
cout << "欢迎来到地狱闯关游戏 - 打怪版!" << endl;
cout << "目标: 收集钥匙,击败怪物,并到达出口(E)" << endl;
cout << "控制: WASD或方向键移动,ESC退出游戏" << endl;
cout << "注意: 地图上有陷阱(T)、怪物(M),需要收集钥匙(K)才能通过出口" << endl;
cout << "按任意键开始游戏..." << endl;
_getch();
}