贪吃蛇游戏
2023-09-19 17:10:45
发布于:浙江
#include <stdio.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 40
#define HEIGHT 20
int x, y;
int fruitX, fruitY;
int score;
int gameOver;
int tailX[100], tailY[100];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir;
void Setup() {
gameOver = 0;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
score = 0;
}
void Draw() {
system("cls");
for (int i = 0; i < WIDTH+2; i++)
printf("#");
printf("\n");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0)
printf("#");
if (i == y && j == x)
printf("O");
else if (i == fruitY && j == fruitX)
printf("F");
else {
int tailPrinted = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("o");
tailPrinted = 1;
}
}
if (!tailPrinted)
printf(" ");
}
if (j == WIDTH - 1)
printf("#");
}
printf("\n");
}
for (int i = 0; i < WIDTH+2; i++)
printf("#");
printf("\n");
printf("Score: %d\n", score);
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = 1;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
}
if (x >= WIDTH) x = 0; else if (x < 0) x = WIDTH - 1;
if (y >= HEIGHT) y = 0; else if (y < 0) y = HEIGHT - 1;
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y) {
gameOver = 1;
break;
}
}
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(10); // 暂停一段时间,控制游戏速度
}
return 0;
}
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