一个游戏
2024-08-12 10:27:02
发布于:广东
塞尔达传说,我改编的,玩一下把,顺便帮我看看有没有bug 也可以直接来我出的题去复制(这是改了一半的,改完我在发我题库里,因为只能提交1000行,于是我分了2次,1-1000,1001-1210,上面那2次提交记录
#include<stdio.h>
#include<ctime>
#include<time.h>
#include<windows.h>
struct Player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"你",50,40,100,100,1,0,0,100};
struct Enemy{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;}
strongman= {"莱尼尔","硬甲",40,50,350,200,100,1,2,1,0},
witch= {"首领波克布林","糙甲",25,15,100,50,50,2,2,1,1},
xiyi= {"冰岩巨人","冰甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"熔岩巨人","巨人",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"蜥蜴战士","蜥蜴飞旋标",60,30,280,200,100,5,2,1,0},
horse= {"岩石巨人","巨石",28,12,90,50,50,6,2,1,1},
bee= {"西诺克斯","骑士之剑",17,11,60,30,35,7,3,2,2},
shitu= {"奇怪的怪物","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
int main(){
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [塞尔达传说] 0.0.2 测试版-----------------------\n\n\n");
Sleep(1000);
printf("这里是海拉鲁大陆! 塞尔达去控制盖农了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"lingke")==0){
printf("\n\n\n沉睡了200多年的人啊!你终于觉醒了!\n\n\n林克,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi(){
srand((unsigned)time(NULL));
return rand()%10;
}
int SuiJi100(){
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() {
printf("物品: 1,苹果%d个 2,兽肉%d个 3,高级兽肉%d个 4,顶级兽肉%d个 5,箭%d个 6,精准射击%d个 7,手炸弹花%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人之心%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(cao>0)
{
printf("使用苹果,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有苹果了\n\n\n");
break;
case 2:
if(jijiubao>0){
printf("使用兽肉,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有兽肉了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用高级兽肉,HP增加120\nz\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有高级兽肉了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用顶级兽肉,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有顶级兽肉了\n\n\n");
break;
case 5:
if(battle)
{
if(boom>0)
{
printf("射箭,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能射箭!\n\n\n");
break;
case 6:
if(battle)
{
if(dubiao>0)
{
printf("使用精准射击(射箭爆头),敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用精准射击!\n\n\n");
break;
case 7:
if(battle)
{
if(atom_boom>0)
{
printf("使用手抛式炸弹花,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health-=666666666;
AttackResult();
}
}
else printf("非战斗状态,不能使用炸弹花!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<1000)
{
printf("使用祝福之光,等级增加10级\n\n\n");
jingyancao--;
player.level+=10;
printf("等级:%d\n",player.level);
}
else if(jingyancao<1){
printf("没有祝福之光\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<1000){
if(player.level>44&&player.level<1000){
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else{
printf("使用经验包,等级增加2级\n\n\n");
jingyanbao--;
player.level+=2;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1){
printf("没有经验包了");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<1000){
if(player.level>42&&player.level<1000){
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.level+=10;
}
}
else if(jingyanshi<1){
printf("没有经验石了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<10000){
if(player.level>29&&player.level<10000){
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用巨人之心,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else{
printf("使用巨人之心,等级增加16级\n\n\n");
strongman_arm--;
player.level+=16;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1){
printf("没有巨人之心了。\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult(){
if(guai.health<=0){
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro){
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"奇怪的怪物")==0){
printf("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1;
}
else{
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0){
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0){
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();
return 1;
}
}
return 0;}
void AddWupin(int wupin_sign){
switch(wupin_sign){
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0){
if(l1==1){
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0){
if(l2==1){
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0){
if(l3==1){
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct(){
while(1){
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number){
case 1:
printf("要去哪里?\n\n\n");
printf("1,酒吧 2,酒店 3,商店(买) 4,另外一家商店(卖) 5,冒险\n\n\n");
switch(scanf("%d",&choose_number),choose_number){
case 1:
place_sign=place.bar;
break;
case 2:
place_sign=place.hotel;
printf("金币:%d",money);
printf("要休息吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money-200<0){
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200;
player.health=player.max_health;
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju){
case 1:
printf("请问您要购买什么武器?\n\n\n 1,短剑¥300 2,长剑¥500 3,暴击匕首¥1000\n\n\n");
scanf("%d",&gong);
switch(gong){
case 1:
if(money>=300){
gong1n++;
money=money-300;
printf ("短剑+1\n");
printf("短剑:%d个\n",gong1n);
printf("金币:%d\n",money);
break;}
else{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500){
gong2n++;
money=money-500;
printf ("长剑+1\n");
printf("长剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("暴击匕首+1\n");
printf("暴击匕首:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,木甲¥300 2,骑士服¥500 3,近卫套¥1000\n\n\n");
scanf("%d",&fang);
switch(fang){
case 1:
if(money>=300){
fang1n++;
money=money-300;
printf ("木甲+1\n");
printf("木甲:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 2:
if(money>=500){
fang2n++;
money=money-500;
printf ("骑士服+1\n");
printf("骑士服:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000){
fang3n++;
money=money-1000;
printf ("近卫套+1\n");
printf("近卫套:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,射箭 2,精准射击 3,炸弹花\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi){
case 1:
if(money>=300 && boom<5){
boom++;
money=money-300;
printf("射箭+1\n");
printf("射箭:%d\n",boom);
printf("金币:%d\n",money);
}
else{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<4){
dubiao++;
money=money-600;
printf("精准射击+1\n");
printf("精准射击:%d\n",dubiao);
printf("金币:%d\n",money);
}
else{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333){
atom_boom=atom_boom+233;
money=money+1500;
printf("炸弹花+2\n");
printf("炸弹花:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本商店,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,短剑:%d个 2,长剑:%d个 3,暴击匕首:%d个 4,近卫大剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,木甲:%d个 6,骑士服:%d个 7,近卫套:%d个 8,英杰服:%d个\n9,巨人之心:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai){
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu){
gong1n=gong1n-shu;
money=money+shu*240;
printf("短剑:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu){
gong2n=gong2n-shu;
money=money+shu*400;
printf("长剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu){
gong3n=gong3n-shu;
money=money+shu*800;
printf("暴击匕首:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu){
gong4n=gong4n-shu;
money=money+shu*1500;
printf("近卫大剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("木甲:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu){
fang2n=fang2n-shu;
money=money+shu*500;
printf("骑士服:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu){
fang3n=fang3n-shu;
money=money+shu*800;
printf("近卫套:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu){
fang4n=fang4n-shu;
money=money+shu*1500;
printf("英杰服:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu){
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf("巨人之心:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while(1){
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,初始台地 危险程度:★\n\n 2,克罗格森林 危险程度:★\n\n 3,沙漠 危险程度:★★★\n\n 4,“黑暗森林” 危险程度:★★★\n\n 5,火山 危险程度:★★★★\n\n 6,海拉鲁城堡 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai){
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7){
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7){
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7){
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7){
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7){
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else{
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7){
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9){
battle=1;
if(strongman_arm){
printf("邋遢老头:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("邋遢老头:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else{
printf("这里安全\n\n\n");}
break;
if(yewai!=0){
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0){
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break;
case 3:
if(place_sign==place.bar){
printf("要和谁说话?\n\n\n1,米法 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n");
switch(scanf("%d",&choose_number),choose_number){
case 1:
printf("米法:\n\n\n 吧台边那个link好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1){
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是短剑和木甲,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,酿酒80金币 HP+50 3,人马面包150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number){
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(money<25){
printf("钱不够!");
}
else{
if(player.health+20<=player.max_health){
printf("HP+20.");
money-=25;
player.health+=20;
}
else{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80){
printf("钱不够!");
}
else{
if(player.health+50<=player.max_health){
printf("HP+50.");
money-=80;
player.health+=50;
}
else{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150){
printf("钱不够!");
}
else{
if(player.health+100<=player.max_health){
printf("HP+100.");
money-=150;
player.health+=100;
}
else{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1){
printf("买点什么呢?\n1,苹果¥100 HP+60\n2,兽肉¥150 HP+80 \n3,高级兽肉¥250 HP+120\n4,顶级兽肉¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi){
case 1:
if(money>=100&&cao<6){
cao++;
money=money-100;
printf ("苹果+1\n");
}
else{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<5){
jijiubao++;
money=money-150;
printf ("兽肉+1\n");
}
else{
printf("钱不够!\n");}
break;
case 3:
if(money>=250&&baiyao<4){
baiyao++;
money=money-250;
printf ("高级兽肉+1\n");
}
else{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<3){
superbaiyao++;
money=money-400;
printf ("顶级兽肉+1\n");
}
else{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150){
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300){
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500){
jingyanshi++;
money=money+500;
printf ("经验石+1\n");
}
else{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
}
if(mai==2){
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break;
case 5:
printf("攻击装备: 1,短剑:%d个 2,长剑:%d个 3,暴击匕首:%d个 4,近卫剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,木甲:%d个 6,骑士服:%d个 7,近卫套:%d个 8,英杰服:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number){
case 1:
if(gong1n>=1){
printf("拿起了短剑\n\n\n");
gong=gong1;
strcpy(gongname,"短剑");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1){
printf("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else printf("你没有长剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1){
printf("拿起了暴击匕首\n\n\n");
gong=gong3;
strcpy(gongname,"暴击匕首");
}
else printf("你没有暴击匕首可以装备\n\n\n");
break;
case 4:
if(gong4n>=1){
printf("拿起了近卫大剑\n\n\n");
gong=gong4;
strcpy(gongname,"近卫大剑");
}
else printf("你没有近卫大剑可以装备\n\n\n");
break;
case 5:
if(fang1n>=1){
printf("穿上了木甲\n\n\n");
fang=fang1;
strcpy(fangname,"木甲");
}
else printf("你没有木甲可以装备\n\n\n");
break;
case 6:
if(fang2>=1){
printf("穿上了骑士服\n\n\n");
fang=fang2;
strcpy(fangname,"骑士服");
}
else printf("你没有骑士服可以装备\n\n\n");
break;
case 7:
if(fang3n>=1){
printf("穿上了近卫套\n\n\n");
fang=fang3;
strcpy(fangname,"近卫套");
}
else printf("你没有近卫套可以装备\n\n\n");
break;
case 8:
if(fang4n>=1){
printf("穿上了英杰服\n\n\n");
fang=fang4;
strcpy(fangname,"英杰服");
}
else printf("你没有英杰服可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩塞尔达传说。谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y'){
printf("数据存储中...");
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState(){
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct(){
while(1){
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number){
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return;
else continue;
case 2:
ChooseWupin();
break;
case 3:
DisplayState();
break;
case 4:
s=SuiJi();
if(s<4){
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p){
while(1){
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
全部评论 4
缩进感人
2024-08-11 来自 上海
0明天更新,谢谢
2024-08-11 来自 广东
0
改了一个小时
2024-08-11 来自 广东
0改了一个小时
2024-08-11 来自 广东
0改了一个小时
2024-08-11 来自 广东
0
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